Which it is, although the premise is based on an invalid inference: both Bioware NSS scripting and Unity C# scripting are IL and C like. I'm using voice recognition software to interface with the computer, that solves the lack of hands usability issue, for the eyes issue, I currently don't have any work around except high contrast, big fonts and good memoryĪnyways, enough about me, let's talk about why I'm here: as I mentioned I randomly do stuff to keep my mind occupied and in the past few months I wanted to see if porting the engine used in Dragon Age 1/2 is doable. anyways, in my limited able time, to keep my mind occupied I do stuff, mostly reverse engineering, as is challenging and fun, plus statistically speaking reverse engineering requires a lot of thinking and less eyes/hands using, which mine are mostly useless. I'm physically and visually challenged( quasi-disabled computer related), with a lot of free time and an active mind, but not enough able time.
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It added new features such as a special power for each civilization, and a new 15th epoch, entitled the Space Age, which focuses on the colonization of space planets.Įmpire Earth is a history-based real-time strategy game. Empire Earth spans 500,000 years of world history, which is divided into 14 epochs, beginning with the prehistoric age, and ending with the nano age.Īn expansion pack was developed by Mad Doc Software called Empire Earth: The Art of Conquest, which was released on September 17, 2002. The game requires players to collect resources to construct buildings, produce citizens, and conquer opposing civilizations. It is the first game in the Empire Earth series. Empire Earth is a real-time strategy video game developed by Stainless Steel Studios and released on November 23, 2001. |
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